Erik specializes in conceptual and hard surface design, environment art, VR, and portraits amongst other things. He studied Visual Arts at the University of Regina, and graduated from VanArts (Vancouver B.C) Game Design Program in 2017. After graduation, Erik worked at Saskatchewan game development company, Melcher Studios, creating VR projects. Erik is proficient in multiple industry standard software, including Unity, Unreal Engine, Maya and Substance Painter. Aside from freelance work, Erik now teaches the art side of game creation at RAIS.