The Game Art & Design program is for individuals who want to build games, not just play them.
In this program, you’ll learn industry-standard tools and techniques from experienced instructors so you can build a professional portfolio in one year.
The Game Art & Design program is a hands-on, project-based, one-year diploma program focused on helping you build real games and a professional portfolio. You’ll work with industry tools like Unity and Unreal Engine to develop practical skills and finished games you can show future employers or collaborators.
The Rais Difference
- High-quality hands-on training with tuition that is much lower than out-of-province alternatives.
- Small class sizes taught by instructors with real industry experience.
- A curriculum built around making games, not just theory.
- An environment that mirrors small studio production
- Continued access to faculty and facilities for support beyond graduation.
Term Start Date: January 2027
Class Time: 9:00am – 2:30pm (Mon-Fri)
Total Instructional Hours: 1160 hrs
Total Weeks: 50
Course Outline
Term 1: Introduction to Game Design, Programming & Engine Fundamentals, Introduction to Game Art
Students learn the fundamentals of game design, programming, and game art while rapidly building and completing a series of small playable games.
Focus areas include core mechanics, player feedback, basic scripting, asset creation, and an introduction to the game development pipeline.
Outcomes:
• Multiple completed prototype games
• Foundational Unity experience
• Introduction to game art workflows and asset creation
Term 2: Game Production and Specialization
Students work in small teams to design and build medium-scale games while deepening their skills in coding, game art, and engine workflows. Each student begins to specialize in an area aligned with their strengths, contributing focused work to team projects.
Outcomes:
• Team-built indie-scale games
• Advanced Unreal and Unity workflows
• Specialized portfolio pieces
• Experience working in defined production roles
Term 3: Studio Game Production and Career Pathways in Indie Game Development
The final term operates as a mock game studio. Students take on defined roles within a team to develop a large final game using Unity or Unreal Engine. Alongside production, students focus on portfolio development and professional preparation for independent and small-studio game development.
Outcomes:
• A large, team-built final game developed in a studio-style production environment
• Studio-style team experience with defined roles
• Demo reel and portfolio development
• Preparation for launching an independent or small-studio game development career
Graduates leave with:
• A portfolio of completed, playable games
• Experience working in Unity and Unreal Engine
• Real-world, team-based production experience
• Professional demo reels, resumes, and online presence prepared for indie and small-studio opportunities
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