Gabi is a graduate with honours of the RAIS 3D Animation program. Since graduating, she has applied her skills in the corporate world, helping a local company develop their production pipeline and creating specialized educational animations using Maya, Unreal Engine, and Substance Painter. Her focus is on hard surface modeling and texturing, and she is passionate about exploring innovative ways to use Unreal Engine for high-quality animations beyond gaming. Gabi is dedicated to continuous learning and bringing her knowledge and creativity to help students excel in 3D animation.
